alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agoThe Avatar: The Last Airbender AAA RPG, Which Was Supposed to Be 'The Biggest Video Game in Franchise History,' Is Deadwww.ign.comexternal-linkmessage-square30fedilinkarrow-up1185cross-posted to: games@lemmit.online
arrow-up1185external-linkThe Avatar: The Last Airbender AAA RPG, Which Was Supposed to Be 'The Biggest Video Game in Franchise History,' Is Deadwww.ign.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square30fedilinkcross-posted to: games@lemmit.online
minus-squareEonNShadow@pawb.sociallinkfedilinkEnglisharrow-up2·8 hours agoYeah imo they needed like an extra 30min (at least) of runtime to let moments breathe and tell the story they wanted to. Otherwise, animation, art style, choreography, etc, all 10/10 though.
minus-squareLemmayng@lemmy.worldlinkfedilinkEnglisharrow-up1·6 hours agoI would KILL for an extra 30 min for the movie. If nothing else, just to add more quiet moments. The whole time I was watching the movie I could FEEL the story wanting to slow down a bit and just let the scenery speak for itself.
Yeah imo they needed like an extra 30min (at least) of runtime to let moments breathe and tell the story they wanted to.
Otherwise, animation, art style, choreography, etc, all 10/10 though.
I would KILL for an extra 30 min for the movie. If nothing else, just to add more quiet moments. The whole time I was watching the movie I could FEEL the story wanting to slow down a bit and just let the scenery speak for itself.