I need this for a book I’m writing. A lot of people know about the existence of the room I’m talking about, but almost nobody has access to it.
It would have to be well hidden or well guarded. Indiana Jones and Tomb Raider come to mind as well.
Yeah without knowing anything else about the world, hiding and guarding seem like the best options.
As many potential rooms as possible in as many locations as possible, and no way to distinguish the right one. Of course, rotate it regularly.
Some old palaces in Japan have “nightingale” floors that purposely squeak to keep people from sneaking in. Could be a security feature outside your room
Magic can McGuffin any answer you need but it sounds like you want a non magic means to keep people away.
Have a guarded door, be it creature or armed guards. The room that is guarded is not the real room, just a place to hold private meetings. It’s used on the regular to keep the focus on the guarded room.
The real room is in the town’s bizarre. It’s passed by all of the time and is curated by the most hated man. No one likes going to his shop. He’s rude and his wares are over priced. Within his shop is the real room that is visited by the few who know.
You can use the low-tech mythos ideology or superstition to keep people out
“We dont go in there because our forebearers spoke of misery to those that enter the room”
Is it on display in the bottom drawer of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying, “Beware of the leopard”?
More seriously, just make it an incredibly uninteresting door that no one even thinks about, which everyone thinks is like for plumbing or linens or something boring and irrelevant. Then paint the door in whatever Disney NoSeeUm color is most appropriate.
Simply put: it stinks, like bad. The room is hidden under the largest city in the land, only accessible by spelunking through vast distances of underground sewers that smell like decomposing waste. This smell-field ensures only the bravest and most dedicated adventurers ever travel to the room, and none who attempt it enjoy talking about it.
The room is built on the inside of a giant snail’s shell, if you give it a special kind of lettuce the snail will retreat and clear access to the room.
Boobytraps. Rumours about a curse/ghosts/entry fee. Pretend there’s something boring in there. Allow entry, but make the process the full force of German bureaucracy (you need to file form A on a blood moon, to get form A, you need document B2, no not that one the green one, you can get it from Location C but that’s only open once a month for half an hour, and if you don’t wear pink they won’t help you).
Upvote For German bureaucracy. Passierschein A38 bitte.
Put the room in an isolated location? In a cave, on a mountain, hundreds of leagues from the nearest settlement.
The whole thing is underwater
Not build a door or windows.
The room is filled with a deadly gas. Either it is built so that it vents into the room naturally from deep under ground, or a diffuser is periodically refilled by whoever controls access to the room.
The McGuffin is the antidote to the gas, which you must obtain and administer before entering.
One way of getting a very localised danger like this would be to put it near radioactive ore deposits? You can only go in with a lead shield, and have to angle it correctly
- Strong locks on doors and windows.
- Reinforce doors and windows with bars or metal.
- Create hidden entrances or passages.
- Use guard dogs to deter intruders.
- Keep heavy furniture near entrances as barricades.
- Set up alarms or noise-making devices.
- Assign a guard or sentry to watch over the room.
- Use traps like tripwires or pitfalls.
- Conceal valuable items or use secret compartments.
- Explore spells or enchantments for added security.
Look at ancient Egypt. Big piramides didn’t work. Getting your name erased from the society (Tutankhamun) somewhat.