strategy games are some of the worst offenders for simply changing numbers as difficulty, because their AI’s suck and have to be given massive buffs since they can’t engage the mechanics effectively.
and like, i hate that, knowing you only lose/are challenged from a deliberate cheat and the computer isn’t playing the game any better feels almost as bad as dog-walking the AI on lower difficulty. you’re still dog-walking them in the micro and theres just a heap of attrition to prolong the process.
most strategy games are really bad at communicating how the game works. they’re essentially unplayable at higher difficulties until you either figure it out with sheer brute force or get your info from some intermet spreadsheet pervert.
Or the way you “play” them at higher levels is basically just like filling out a checklist, you have to optimise everything, so you aren’t really playing anymore, just doing the one single optimal thing at every point or else you lose.
no meta strategy only works in single player. strategy is essentially making choices early on based on limited info you have, and it’s frustrating to lose a competitive match because you made the wrong choice 45 minutes ago. having meta build orders will make the matches more reactive and turns them into a test of skill rather than a test of knowledge, which is more fun for multiplayer. if you’re playing meta on single player you are doing it wrong.
Call me a big dick haver all you like, I’m just too stupid to play strategy games on an above medium difficulty
strategy games are some of the worst offenders for simply changing numbers as difficulty, because their AI’s suck and have to be given massive buffs since they can’t engage the mechanics effectively.
and like, i hate that, knowing you only lose/are challenged from a deliberate cheat and the computer isn’t playing the game any better feels almost as bad as dog-walking the AI on lower difficulty. you’re still dog-walking them in the micro and theres just a heap of attrition to prolong the process.
most strategy games are really bad at communicating how the game works. they’re essentially unplayable at higher difficulties until you either figure it out with sheer brute force or get your info from some intermet spreadsheet pervert.
Or the way you “play” them at higher levels is basically just like filling out a checklist, you have to optimise everything, so you aren’t really playing anymore, just doing the one single optimal thing at every point or else you lose.
no meta strategy only works in single player. strategy is essentially making choices early on based on limited info you have, and it’s frustrating to lose a competitive match because you made the wrong choice 45 minutes ago. having meta build orders will make the matches more reactive and turns them into a test of skill rather than a test of knowledge, which is more fun for multiplayer. if you’re playing meta on single player you are doing it wrong.