I roll all perception, investigation, trap searching, insight & etc behind the screen. So they gotta trust what they get. I sometimes will do a wink and a nod if they do really well, but also sometimes when it’s a crit fail. I think it also works well because we’re playing a horror game, and a lot of horror involves the unknown and not being sure about your senses.
I see a lot of negative reactions to secret checks in PF2e online, but my players and I love them. It’s especially good when they all roll a secret check and the results mean I can give out conflicting information.
I’m a big fan of “Give me a Deception or Persuasion roll” rule for player interactions too. They don’t declare which one it is out loud. So the other player only hears the number, not whether or not it’s a lie. It curbs a lot of meta gaming.
I roll all perception, investigation, trap searching, insight & etc behind the screen. So they gotta trust what they get. I sometimes will do a wink and a nod if they do really well, but also sometimes when it’s a crit fail. I think it also works well because we’re playing a horror game, and a lot of horror involves the unknown and not being sure about your senses.
I don’t even think that should be limited to horror; I think that should be boilerplate standard across all tables.
Nobody knows when they missed something important or they wouldn’t have missed it, by definition.
I see a lot of negative reactions to secret checks in PF2e online, but my players and I love them. It’s especially good when they all roll a secret check and the results mean I can give out conflicting information.
I suspect it’s that meta/power-gamers dislike taking away a meta tool to Win the Game.
I’m a big fan of “Give me a Deception or Persuasion roll” rule for player interactions too. They don’t declare which one it is out loud. So the other player only hears the number, not whether or not it’s a lie. It curbs a lot of meta gaming.