I tried to replay it a few years ago and it’s just so dated that it wasn’t fun anymore. The auto-aim mechanic feels really awkward compared to modern shooters.
What N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?
Mario 64 is still a very recommendable 3D platformer (a genre that’s sees only a handful releases every year) that aged really well; Starwing 64 was just released again with better graphics because the game’s still good (in a genre that’s basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don’t see much development in any of these areas.
007 Goldeneye N64 did have (surprisingly modern) dual stick control layouts … but it required 2 controllers. Of course it was ruined by how shitty the stock N64 controller was, never-mind having to hold one in each hand.
All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.
Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.
It’s gonna be so weird playing this at non-slideshow framerates. Wonder if I’ll even still like it lol
You can already with the XBLA remaster. Can play in old graphics or new.
I completed it on 00 Agent and now I can’t go back to the n64 original
I tried to replay it a few years ago and it’s just so dated that it wasn’t fun anymore. The auto-aim mechanic feels really awkward compared to modern shooters.
Did you play the homemade goldeney for pc? It’s pretty legit, needs more players
https://www.geshl2.com/
Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.
What N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?
Mario 64 is still a very recommendable 3D platformer (a genre that’s sees only a handful releases every year) that aged really well; Starwing 64 was just released again with better graphics because the game’s still good (in a genre that’s basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don’t see much development in any of these areas.
Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.
Time Splitters
007 Goldeneye N64 did have (surprisingly modern) dual stick control layouts … but it required 2 controllers. Of course it was ruined by how shitty the stock N64 controller was, never-mind having to hold one in each hand.
Here’s a video of someone playing with the “2.2 Galore” control style
All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.
Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.
Yes. This is why I never really liked Goldeneye that much. Just never got the big deal.
Halo is the first one that I thought was decent. I didn’t say it had good controls, I said decent 😂