• stevatoo [they/them, she/her]@hexbear.net
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    19 hours ago

    This report also only looks at premium games, meaning free-to-play giants like Valve’s Counter-Strike are left out

    Yeah let’s just not factor in the widely successful child casinos they established

  • axont [she/her, comrade/them]@hexbear.net
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    20 hours ago

    I mean this is going to be the same with any type of media, like movies, books, music, etc. There are a lot of people in the world making stuff all the time and the vast majority of it doesn’t find a large audience. There are thousands or maybe even millions of songs on Spotify with less than 10 listens. I remember reading somewhere once that if an internet streamer regularly has more than 12 viewers they’re in the top 1%.

    I’ll quote the sci-fi author Theodore Sturgeon, “ninety percent of everything is crud.” He said that to defend science fiction literature, noting that there were so many stories of poor quality. He made a comparison to detective fiction saying that everyone remembers The Maltese Falcon and the Big Sleep, but no one remembers the thousands of other stories written at the same time. That’s just how it goes.

    I actually enjoy finding little unknown indie games on steam though

    • WhatDoYouMeanPodcast [comrade/them]@hexbear.net
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      17 hours ago

      Judo was created within a forest of other martial arts in post war Japan and rose above them. Then BJJ came out of that as the only offshoot you’ve ever heard of (if you’ve ever heard of it)

  • chgxvjh [he/him, comrade/them]@hexbear.net
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    20 hours ago

    Honestly I assume it’s even worse than that if that’s their methodology

    The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game’s current listed price, though you can also use a more “conservative” 20 or “generous” 50 in the report’s impressive graphs.

    Small games probably get more reviews per purchase than larger games.

  • edinbruh@feddit.it
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    21 hours ago

    Well, that’s unsurprising. As with most things, it’s a power law distribution… But even without statistics, we all know there a handful of bestseller games (triple-As, or simply popular, often more expensive), a big pile of “regular games” (good but just less successful) and an unyielding stream of slop.

    And the result is that the bestsellers outshines everything else in revenue, and the slop outshines everything in sheer amount.

    This would just happen naturally anyway, unless you were actively preventing it. But having a large platform like steam a recommendation system for advertising amplifies the effect a bit further.

  • Evilsandwichman [none/use name]@hexbear.net
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    20 hours ago

    Yeah, there’s like a ton of slop

    I got steam keys for random free steam games and they were all strange trash I’d be too scared to run for fear it’s got malware; heck, the only posts in their steam discussion pages are people (I say people, I mean like one or two posts) laughing about how they ALSO got the game for free from steam keys for random games

    There’s games on there that make you ask ‘why does this exist?’