• SirNuke@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    91
    ·
    1 year ago

    Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.

  • Waluigis_Talking_Buttplug@lemmy.world
    link
    fedilink
    English
    arrow-up
    26
    ·
    1 year ago

    I didn’t know Slay The Spire was made in LibGDX.

    I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.

  • lolcatnip@reddthat.com
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    1 year ago

    “Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

    I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

    Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

    Edit 2: Or maybe I’m just in a bad mood today.

      • somegadgetguy@lemdro.id
        link
        fedilink
        English
        arrow-up
        19
        ·
        1 year ago

        I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

        “Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

        • lolcatnip@reddthat.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

      • lolcatnip@reddthat.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Yes, I did.

        But also free things can still have marketing. I assume they want people to actually play their game.

    • modifier@lemmy.ca
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 year ago

      It was probably meant more for the community than the consumers, two overlapping but distinct groups.

      • lolcatnip@reddthat.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

        • MentalEdge@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          18
          ·
          edit-2
          1 year ago

          That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

          This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

        • Aabbcc@lemm.ee
          link
          fedilink
          English
          arrow-up
          13
          ·
          1 year ago

          I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

    • dQw4w9WgXcQ@lemm.ee
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

      Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

      We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

      So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

    • AnonTwo@kbin.social
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      To your edit, you doubled down hard in later posts, so I wouldn’t say the hostility isn’t completely undeserved.

      I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

    • Gamoc@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I’m not seeing any hostility really, just disagreeing with you and explanations.

    • 👁️👄👁️@lemm.ee
      link
      fedilink
      English
      arrow-up
      19
      ·
      1 year ago

      Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.

    • simple@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      12
      ·
      1 year ago

      I believe you can download the linux version from the game’s page, extract and run it in desktop mode.