• sirdorius@programming.dev
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    1 year ago

    That’s totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?

    • bighi@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      My experience is the opposite. While there were bad DLCs, most of them were awesome.

        • sirdorius@programming.dev
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          1 year ago

          Exactly, they completely miss the point of a city builder and don’t fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting.

      • sonals@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

        I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

        I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.

      Was it at least done well, though? I’ve never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.

      • TheHarpyEagle@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        Some of the DLC, like After Dark (adds day/night cycle with changing resource use depending on the time of day) and Mass Transit (adds a bunch of new transportation methods along with new roads) feel almost essential to the game. Most of the others (like Parklife, which adds the zoo and some other stuff) just add a little more to do in the game once you’ve nailed down what it takes to run a city.

        And then there’s the radio stations, in case you wanted to pay $4 to listen to the same 3 songs and 4 fake ads on loop.