• CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    Seems like they’re missing the absolutely very important point that the target audience for The Sims doesn’t have NASA quantum computers to play their games. Sure it looks beautiful, but 99% of your audience won’t be able to play it unless you have Carmack himself doing arcane computer wizardry to make it run on a toaster.

    • Kit@lemmy.blahaj.zone
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      1 year ago

      Did we watch the same video? Other than the pre-rendered opening, I didn’t find it to be mind-blowing in the graphics department. It looks good, sure, but not so good that an average gaming PC wouldn’t be able to run it.

      • CALIGVLA@lemmy.dbzer0.com
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        1 year ago

        average gaming PC

        That’s precisely my point. The vast majority of Sims players don’t have gaming PCs, hell the majority of them don’t even play any games besides The Sims. They’re primarily playing these games on crappy work laptops, most of them without any discrete GPU in fact.

        • Kit@lemmy.blahaj.zone
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          1 year ago

          So we should cater an entire genre of games to gamers who don’t have gaming PCs, therefore holding back the genre from achieving its potential? That’s a hot take. I think it’s perfectly reasonable to expect a new game to have requirements aligned with other new games.

          • CALIGVLA@lemmy.dbzer0.com
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            1 year ago

            Food for thought: if your audience can’t play your game and everyone else doesn’t care about it, how do you make money?

            • Kit@lemmy.blahaj.zone
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              1 year ago

              The same audience played Sim City back in the day, yet Cities Skylines is still a major success. Make a good game and the audience will extend beyond those who traditionally played The Sims into the mainstream gamer space. Those who really want to play will find the means.