• Cowbee@lemm.ee
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      1 年前

      Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.

      • schmidtster@lemmy.world
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        1 年前

        … so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….

        The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.

        • Cowbee@lemm.ee
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          1 年前

          The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.

          The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.

          All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?

          • schmidtster@lemmy.world
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            1 年前

            Prevents elitism?

            Theres a comment that responded to me just saying they beat it at level 1.

            It makes it worse lmfao.

            The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.

            • Cowbee@lemm.ee
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              1 年前

              Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.

              Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.

              You still haven’t explained what you actually want.

              • schmidtster@lemmy.world
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                1 年前

                … I explained it multiple times… Scaling Or having to intentionally waste time doing stuff to make it fun.

                And how is people saying to play it at lvl 1 any different than those saying play it at the highest difficulty?

                You just ate up their marketing didn’t you?

                • Cowbee@lemm.ee
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                  1 年前

                  You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.

                  Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.

                  You just don’t understand game design, that’s not my problem.

                  • schmidtster@lemmy.world
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                    1 年前

                    All there is here is a difference in perspectives on what good design should be.

                    You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.

                    But hey, insult me, that’ll make people want to accept your opinion lmfao.