• Endorkend@kbin.social
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    11 months ago

    Why did Polygon include the CTWC video at the top of their page instead of BlueScuti’s?

    They are already stealing his views reposting his entire video with some bullshit commenting from them over the top of it and now Polygon is supporting that kind of behavior.

    The kid did the work, give him the damn views.

      • LogicalDrivel@sopuli.xyz
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        11 months ago

        Thanks for the links. I went to watch and he’s actually live right now playing some tetris. Dudes a machine.

      • grue@lemmy.world
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        11 months ago

        He was only on level 18 though, LOL

        spoiler

        (Yes, I know it rolled over and went to weird hexadecimal levels before that.)

      • LastYearsPumpkin@feddit.ch
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        11 months ago

        This is the best comment in the thread. No muss, no fuss, just a link it the sauce and a timecode link to the actual event.

        Thank you for your service.

    • Jackthelad@lemmy.world
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      11 months ago

      It reminds me of if you look up a trailer on YouTube and the first results are usually a bunch of videos of people “reacting” to the trailer, with a stupid shocked face in the caption.

      • Endorkend@kbin.social
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        11 months ago

        Yeah, and if the OG video was just a minute or so long, I get including it while “reporting” on it.

        This kid did a 45 minute run, which CTWC included in their video in its entirety, their own contribution, being the intro and interview, are only a few minutes tacked on at each end.

        It’s infuriating.

    • xkforce@lemmy.world
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      11 months ago

      It just goes to show you how low quality their journalism is. Didnt even bother finding the original source, just pulled the first video that came up in youtube search

      • Endorkend@kbin.social
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        11 months ago

        That’s what makes it extra messed up.

        In the text of the article, they actually link to the kids video.

        Yet the include of the page, they use that CTWC video.

        So this isn’t lazy or by accident, this is completely deliberate.

  • Flying Squid@lemmy.world
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    11 months ago

    Meanwhile, my wife got me an “official” Tetris handheld game for Christmas and not only does it only have 15 levels, but the music repeats once and then stops until you restart the game.

    You know what I would love? A basic, no-frills Tetris game for my phone. I don’t know why that is too much to ask for.

    • HeapOfDogs@lemmy.world
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      11 months ago

      I don’t know what phone you have but an nes emulator app and a Tetris ROM is totally a thing that’s not too complex

          • Flying Squid@lemmy.world
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            11 months ago

            I appreciate the advice and I’ll definitely look into it, but I really shouldn’t have to look into it or run an emulator. If the company that owns Teris (who now sue anyone trying to put out a similar game) just put out a simple version of Tetris with an ad banner at the bottom, they would make serious bank from all of us older people who grew up playing it constantly. They would probably even make a decent amount of money if they charged for it up front.

            There is an official Tetris phone game. It’s shit. There’s no normal Tetris mode on it. I really don’t understand.

      • Duamerthrax@lemmy.world
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        11 months ago

        You can also get cheap, ESP32 based gameboy pocket style emulator handhelds that are nice. They stopped making the original Odroid Go, but there are others out there.

    • aiden@lemm.ee
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      11 months ago

      Check out falling lightblocks. I’m not sure if it’s on iPhone but on Android you have to get it from their website because Google removed it from the playstore because they got copyright claimed

    • Ultraviolet@lemmy.world
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      11 months ago

      Blame the Tetris Guideline. In the mid 2000s, they changed the rotation system, and under the new system, any player of intermediate skill can just play forever. Once you know the tricks to keeping a piece in play and building the stack in a way that you can always get a piece where you want it, you can’t lose until you voluntarily lose. That was, needless to say, a bit broken for leaderboard purposes. So as a bandaid solution to that, the main mode was changed from endless to 150 lines.

        • Ultraviolet@lemmy.world
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          11 months ago

          The difficulty curve in Tetris has a few different possible knobs to adjust as the levels go up, generally involving how much of a delay you have on certain events. The most obvious is gravity, which is how many frames it takes to fall one space (or, to ramp that up further, how many spaces it falls per frame), but the relevant one here is lock delay. This is the amount of time between the piece landing and the player losing control over the piece. Low lock delay like you have on NES tends to make small mistakes a lot more punishing. High lock delay lets you reposition a piece shortly after it falls. Modern Tetris has a small but highly controversial change to the lock delay logic: rotating a piece resets the timer. This means you can spam the rotate button to think about where to place a piece indefinitely, a technique called infinite spin. Presumably this was done with timed and battle modes in mind, where this isn’t really an advantage because it’s always better to play quickly, but in endless it has no meaningful cost. So leaderboards started to get pretty grotesque, with top scoring games dragging on for dozens of hours. Something had to be done about it, and shifting focus entirely to timed and line limited modes was the choice they made for better or worse.

  • AnUnusualRelic@lemmy.world
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    11 months ago

    It looks like the game just crashed. And he looks happy rather than annoyed.

    Is that what beating Tetris is? I thought it would maybe run out of cubes after a while, or something.

    • ArxCyberwolf@lemmy.ca
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      11 months ago

      Crashing the game was in fact the goal. It was discovered by using a bot that the game would eventually bug out and start trying to read tile data from the RAM, which gave a chance for the game to crash. No human player had been able to reach this game crash until now, which is why it’s a big deal. It’s the first time someone has technically beaten Tetris, as normally every single player will eventually top out and lose either due to mistakes or bad luck with the pieces.

    • Metz@lemmy.world
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      11 months ago

      It was posted yesterday with a different video that goes more into details what this is all about, the old records and how these were achieved and what the “true killscreen” (this crash) is, etc. I didn’t think it would actually be that interesting, but I watched the whole thing and quite enjoyed it: https://www.youtube.com/watch?v=GuJ5UuknsHU

      • effward@lemmy.world
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        11 months ago

        I saw the post yesterday, but didn’t watch the video at the time.

        Your comment convinced me to watch it, and, boy, was that more interesting than I expected.

        One question remains: what are those gloves they are wearing? I get that it’s something that helps with the rolling technique, but is it just for abrasion/chafing prevention? Or does it do something else?

        • dQw4w9WgXcQ@lemm.ee
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          11 months ago

          I’m guessing the gloves provide low and consistent friction theoughout the game. It’s probably easy to get either sweaty or dry fingers during a long run, which could probably ruin some precise movements.

          It’s just my guess, though.

    • Nibodhika@lemmy.world
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      11 months ago

      I haven’t read about the specifics of this Tetris crash, but usually what happens with these old games is that memory is very tightly packed, imagine you have a small version of Tetris that has 3 digits XYZ where X is the speed of the game, Y is the amount of lives and Z is the level you are in, so for example if you’re in speed 5 with 8 lives on level 7 the number would be 587, if you go up one level it becomes 588, now on that example if you’re on speed 9 with 9 lives on level 9, i.e. 999, and you go up one level the number becomes 1000, but because only the 3 last matter you’re now on speed 0, with 0 lives on level 0, since speed zero means nothing moves you crashed the game.

      Again, this is not exactly what happened here, but probably something similar where increasing a number overflew to the next one in memory and that caused some weird behaviour.

      • AnUnusualRelic@lemmy.world
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        11 months ago

        Yes, I completely understand that those games that ran on a shoestring can easily crash when some values are exceeded. What puzzles me is that I would have expected the player to be annoyed at his game crashing (of course simpler games on dedicated hardware didn’t really get to crash all that much back then, so maybe that was seen as an achievement of sorts).

        I suppose it’s my lack of exposure to the console side of things, having gone from 8 bit PCs to the ubiquitous intel machines without ever using one of the dedicated gaming devices.

        • PsychedSy@sh.itjust.works
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          11 months ago

          There’s been a moving concept of the ‘killscreen’ in tetris. Pacman has a limit where the game isn’t any longer playable. Tetris only got to a certain speed and was too fast to progress until new tech for hitting buttons were discovered. Recently, someone found out that after a certain level some conditions would crash the game so people have been racing to meet those conditions.

        • Ultraviolet@lemmy.world
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          11 months ago

          The crash was known, it’s been reached by a TAS but no human had gotten far enough to trigger it. He was intentionally trying for the crash to be the first one to do it.

        • calculuschild@lemm.ee
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          11 months ago

          Tetris doesn’t really have an end. It just keeps going. So this is a very specific crash where if you get far enough into the game, it can’t keep up with the player any more. You “beat” Tetris by playing so well you make the game break.

          This is similar to getting pacman to crash by beating level 255 at which point incrementing the level goes past what can be stored and the data gets corrupted.

  • cosmicrookie@lemmy.world
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    11 months ago

    Is the Tetris on the original Gameboy not classic Tetris?

    I completed that when I was a kid. I remember not having anyone to share they joy with, other than friends at school the day after!

    • Lenny@lemmy.world
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      11 months ago

      Nope. There’s a whole thing where a human can’t move the joystick quick enough on full speed to clear the blocks so they invented a new method of tapping the joystick. This only got discovered in the last decade, and meant world record holders went from games at level 29 to games in the hundreds. This kid played until the game’s memory couldn’t cope anymore. That’s now the competition, pushing it until it crashes and hoping it happens on a higher level than the last person. The only achievement beyond this is mid-200s level when the game would roll over to 0. But that’s basically impossible because it’d crash far before that.

    • Melatonin@lemmy.dbzer0.com
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      11 months ago

      It cost a quarter a play. Do you know how much money It would take to become that proficient? In '80s money?

      • ArxCyberwolf@lemmy.ca
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        11 months ago

        If you’re playing it at an arcade it would cost a quarter. This is the NES console version of Tetris that’s being discussed.

        • Cybersteel@lemmy.world
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          11 months ago

          TBF arcade versions are much superior to the console ports. Just like recently they made mortal Kombat forhome consoles but it’s was quite more defective even on genesis compared to the arcade machines.

    • ooli@lemmy.worldOP
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      11 months ago

      do they? It is hard to concentrate so long on something to be able to master it this way. As a child I couldnt do any thing requiring a little bit of concentration, even video game more than 2h… watchning tv mindlessly, I stull can do it for hours on end