• whatdoiputhere12 [any, he/him]@hexbear.net
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    3 days ago

    2 ideas in my mind

    It’s getting delayed again until 2027

    It didn’t need to be delayed, it’s to distract from the union busting so the fanbase gets upset over the delays (if they pull up gameplay video you know damn well the union busting will be forgotten, which I’m also expecting to happen)

    oh and here’s an unrelated pic of take2 stocks stonks-down

    • BelieveRevolt [he/him]@hexbear.net
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      3 days ago

      I already thought V was disappointing when it released. Might be a hot take, but I thought GTA’s open world gameplay was no longer that much fun. The humor was never very good in any GTA game, but V felt especially cringy and mean spirited, which might’ve just been me getting older, though.

    • I’m kind of hoping it will be like a new Marvel movie and not do as well as the previous one. But I also think we’re seeing the nature of gaming transform. We’re going from these solitary or multiplayer experiences to a viral, meta experience. People will buy the game because doing so will allow them gain social media influence. Right now there is some no-name gamer youtube channel that will be a millionaire in a few years due to this game. That’s already what we have seen. Aspiring influencers latch on to a viral game and then gain a massive following, even off of one or two games. You get people not only racing to finish the game first but videos on how to do things in the game, details, bugs, lore, speed running, glitches, cheats. Go see how many “Details in RDR 2” videos there are on youtube and how successful they are. Then you get the periphery content of visiting the real locations, cosplay, and humor.

      There will be a goldrush to be one of the GTA 6 influencers. Then all that hype will drive further sales in people who just want to play the game. Even if the sentiment on GTA has cooled, the increase in social media from 2012/2013 to 2028 will drive interest.

      My theory is that Rockstar already knows this. They’re designing the game around this idea. I also think it’s the present and future of corporate game development overall. God knows what monetization they have cooked up since shark cards and how that ties into all this. The depravity will be astounding. I’m waiting to see if they do any partnerships with influencers. There were also rumors that the game will have a social media simulator that’s more in-depth that V’s facebook parody. Who knows if that’s real or how it would relate to the monetization and real social media.

  • infuziSporg [e/em/eir]@hexbear.net
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    2 days ago

    Treat demons will be like “I can’t wait so long for this game”, play it for 2 months, and then repeat it for the next game.

    Are games from 3 years ago somehow not worth playing anymore? This shows it’s not the game they’re after, it’s feeling affluent by playing something at the top of the news cycle.

    If you’re not expecting to die in the next 3 years, you will have plenty of your life to play that game with.

    It perpetually amazes me how people act as if a game is useless once it’s more than a year or two old. If people got rid of the idea of consuming the novelty of it, the market would suddenly be saturated with more games than you could ever dream of playing in a lifetime, the price would fall to a hair above marginal cost of production/distribution, and people would have more of a sense of identity (instead of conformity) in the games they play.

    Miss me with that AAA shit.

    • Awoo [she/her]@hexbear.netOP
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      2 days ago

      I think it’s not just something being top of the news cycle, it’s the cultural and community ride.

      Watching Breaking Bad now is not the same as watching Breaking Bad as it released, with all the community speculation, all the analysis, all the discussion and so on. Everything that occurs in realtime can not be re-experienced and is an art unto itself in a way. With a game this is even more pronounced because games are canvasses that players paint on to create outcomes that they then show to others. People showing each other their artwork in the game.

      Wanting to be part of that is not something I would call simple consumption. It’s some of the only community and collective experiences that people get under the design of consumer culture.

        • Awoo [she/her]@hexbear.netOP
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          2 days ago

          Yeah fair. But you get what I mean right? There’s a whole extended media-sphere that only really makes sense in realtime and then it’s gone. The game itself is still there obviously but the shared first-time experience with others is not the same.

          It’s like book clubbing but for videogames. People want to experience the book for the first time with others reading it for the first time. People are focused on that release time because they know there are no book clubs post-release for games, at least not yet, maybe that will spontaneously start happening one day. It still won’t match the cultural ride of millions of people simultaneously though.

          • infuziSporg [e/em/eir]@hexbear.net
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            2 days ago

            Sure, but what really is the point of having a game club with an inordinate number of strangers, that doesn’t even have anything tying it together?

            Is the value of a game in its game-ness, or is the value of a game just its novelty while the world and the gameplay and story and the challenges just things that dress it up?

            Maybe it’s because of how my childhood went- I never had consoles or even brand new games, and the games I ended up playing the most of were either freeware or MMOGs. And maybe I’m the odd one out. But I don’t really feel any diminishment of a game that I haven’t played, just because of its age.

            • Awoo [she/her]@hexbear.netOP
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              2 days ago

              Sure, but what really is the point of having a game club with an inordinate number of strangers, that doesn’t even have anything tying it together?

              I mean, what is the point in having a community the size of a nation that shares a collective experience? You don’t have to know the people around you to share something with them, and sharing that thing with them feels good for most people? Sharing the history of my countries with others forms a bond and an emotional connection of some sort even if they’re strangers. It’s tapping into the same thing.

              Is the value of a game in its game-ness, or is the value of a game just its novelty while the world and the gameplay and story and the challenges just things that dress it up?

              That’s many different things and it can be all at once or just one. There’s no wrong answer is there?

              Let’s step away from videogames and talk about a different game, like football (soccer). Is the value of the game just the game itself? The competition and winning against the other team? Is it the feeling of connecting with the players on your team to win? Is it the win? Or the experience? Scale it up, to audiences in the millions for huge events, why do people want to watch the football with 40,000 other people? Do they all even play? What’s the value for the players in the sport? Just the money or is it love of the game? Does the game get better for them at larger scale? Or is it better at smaller local scale pub teams?

              I don’t think there are wrong answers to any of those questions. Millions of strangers can connect with one another in an enchanting way, some play, some just watch, some compete, some just tap a ball around casually, what they’re looking for is the shared experience and community though. It’s bringing them together. And all the other questions? It’s fine to prefer other things too. All of them are good different reasons for different people.

              Is music the same when played to one person? Twenty? One hundred? Ten thousand? Is it better or worse? Does the crowd add something to the music or take away from it? Some will say it adds, some will say they prefer it smaller and that’s ok too I think. There’s an argument for both. But I don’t think it’s wrong of people to love the music with huge crowds, the crowd is as much part of the show and event for them even if the crowd are all strangers.

    • Awoo [she/her]@hexbear.netOP
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      3 days ago

      Hmm are you remembering this correctly? I just watched it and it comes across as a show written by billionaires to very badly satirise the left. It framed the liberal as pro-union but a complete and total dipshit.