• TehPers@beehaw.org
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 day ago

    It’s not a dark pattern. It’s a technical limitation.

    Concerned Ape wrote that game with very limited programming experience. Having significantly modded the game in the past, the code is a mess, but indicative of someone who is learning to program still.

    While I haven’t played SDV in a long time, there was a mod when I played that allowed you to save at any time. It was buggy as hell.

    It’s an indie game made by one dude. He got some help from CF for multiplayer and porting, but that was about it.

    At this rate, all indie games have dark patterns lol.

    • CrypticCoffee@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      1 day ago

      So he’s capable enough to add new islands and content, but not change a trigger on how to save. One button. Same logic…

      A buggy mod by someone who didn’t write it doesn’t mean it’s not possible. Many mods are of poor standard and don’t have access to the same code or the facilitate a way to change something, so they often have to work around whatever APIs are exposed.

      It is a dark pattern. You can like a game and someone and still be able to be critical of a game design decision they make. Not everyone is good or bad. A hero or villain. No one is perfect.

      • TehPers@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 day ago

        So he’s capable enough to add new islands and content, but not change a trigger on how to save. One button. Same logic…

        Correct. The entire game state was not designed to be serialized. You can see this with how buggy multiplayer is. He could do saving mid-day, but I don’t think most players would want that over an entire new island worth of content, especially when the amount of work is comparable.

        A buggy mod by someone who didn’t write it doesn’t mean it’s not possible.

        I didn’t say it’s not possible. Anything’s possible when it’s your code. I said it would be hard to add now.

        You can like a game and someone and still be able to be critical of a game design decision they make. Not everyone is good or bad. A hero or villain. No one is perfect.

        This part, I don’t get. I maintained a mod with thousands of endorsements and over a hundred thousand unique downloads. I talked with modders even bigger than me regularly. Even the lead dev of SMAPI, who has some more insight into the codebase than anyone else in the modding community.

        None of us succeeded in it.

        At no point did I defend the game on its merits of being “good or bad”. I haven’t played it in years. All I did was explain that this is technically very difficult to do.


        On the topic of dark patterns, many games have specific points where you can save. This is not unique to SDV. For example, some games only allow you to save at specific points to avoid save scumming and increase the difficulty.

        What matters isn’t when you can save. It’s whether your inability to save at times is being exploited for their benefit.