• Lvxferre [he/him]@mander.xyz
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    10 hours ago

    Note plenty FitGirl repacks are lossless; as in, she isn’t taking less important files out of the game, she’s compressing it better. 90GB→35GB seems accurate; you often see ~1/3 of the original size, like this. And it shows plenty game devs

    1. do an extremely bad job at basic tasks like compression.
    2. give no flying fucks about players, who might have really slow connections.

    And then those same developers get amazed at the fact FitGirl is so popular. “Maybe we’re doing something wrong? …nah.”

    • [object Object]@lemmy.world
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      1 hour ago

      do an extremely bad job at basic tasks like compression

      I’ve installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly.

      So you’re saying that all games should install like this?

      • Lvxferre [he/him]@mander.xyz
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        22 minutes ago

        So you’re saying that all games should install like this?

        Given other people addressed the same point, but unlike you they aren’t disingenuously assuming words into my mouth, I think it’s pretty safe to block you as dead weight.

    • Cethin@lemmy.zip
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      5 hours ago

      The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it’s probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn’t the issue it used to be.

      It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package.

      • Lvxferre [he/him]@mander.xyz
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        16 minutes ago

        I’m aware that compression rates are a trade-off between space and processing time, and that there’s some balance to be had. However, I don’t see this balance from plenty commercial games; what I see instead is disregard.

        Here’s a made up example. Suppose you have a choice between compressing a game:

        • to 10 GiB, and it takes 2min to unpack it in a certain machine
        • to 3 GiB, and it takes 8min to unpack it in a certain machine

        FitGirl will consistently pick the later option. And it would be fine if devs picked the former, or a middle ground… but they don’t. Instead, often you get a 10 GiB file that takes 10 min to unpack, the worst of both worlds.

        And it isn’t just a matter of the compression algorithm. The developers also have the freedom to choose how they split files; but they often create 9001 files the size of an ant, that is going to hurt decompression times. (Paradox Interactive, I’m looking at you.)

        Tagging @fiestorra@discuss.tchncs.de, as it addresses what they said too.

    • Fiestorra@discuss.tchncs.de
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      8 hours ago

      I wouldn’t really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D)

      Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don’t get me wrong, for people with really slow internet those repacks are a godsend but they are not “better” on every aspect.

      • kieron115@startrek.website
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        6 hours ago

        Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game.

        Edit: I think this is also why it defaults to not downloading while you game. Steam doesn’t want you to have a bad experience from the decompression.

        • Timbits@lemmy.ca
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          7 hours ago

          More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand.

          • bitwolf@sh.itjust.works
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            6 hours ago

            Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck.

            But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high.

            • kieron115@startrek.website
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              6 hours ago

              Ahh yeah this could be. My system isn’t by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I’m being bottlenecked by internet bandwidth at the moment.

      • thejoker954@lemmy.world
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        6 hours ago

        Honestly I can’t remember the last time a fitgirl release took longer to install than an ‘official’ copy.

        And pretty much as long as I’ve had a computer it’s been “bottom of the barrel” hardware.

    • omarfw@lemmy.world
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      10 hours ago

      It’s more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.

      • Lvxferre [he/him]@mander.xyz
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        10 hours ago

        Fair point. I guess it would be more accurate to say “development studios” (you know, the organisation… including the bloody boss) instead of “game devs”.

      • Auli@lemmy.ca
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        7 hours ago

        This implies fitgirl is doing it properly. Which it’s trade off faster download longer install times or vice versa.

    • Auli@lemmy.ca
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      7 hours ago

      No it’s making a choice. Faster decompress times. Considering a lot of their customers have fast speeds it doesn’t really matter.

      • Lvxferre [he/him]@mander.xyz
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        17 minutes ago

        Bingo. And this means they’re effectively choosing who their games are for. And then complaining the ones they didn’t choose decided to pirate it.