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git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 7 days ago

Microsoft Fire idTech Team at id Software

gamefromscratch.com

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  • cross-posted to:
  • hackernews@lemmy.bestiver.se
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Microsoft Fire idTech Team at id Software

gamefromscratch.com

git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 7 days ago
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26
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  • cross-posted to:
  • hackernews@lemmy.bestiver.se
Microsoft Fire idTech Team at id Software – GameFromScratch.com
gamefromscratch.com
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  • chgxvjh [he/him, comrade/them]@hexbear.net
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    7 days ago

    Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

    • FourteenEyes [he/him]@hexbear.net
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      7 days ago

      Doom Eternal et. al are also just good games

      • chgxvjh [he/him, comrade/them]@hexbear.net
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        7 days ago

        I don’t know anyone who care about the doom reboots.

        • Carl [he/him]@hexbear.net
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          7 days ago

          Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

        • Orcocracy [comrade/them]@hexbear.net
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          7 days ago

          They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

          It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

          • chgxvjh [he/him, comrade/them]@hexbear.net
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            7 days ago

            The newer engines after Quake3 weren’t super relevant.

            • vanDerVaartBlackenedRanch [none/use name]@hexbear.net
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              7 days ago

              I feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

              • chgxvjh [he/him, comrade/them]@hexbear.net
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                7 days ago

                And Source on Quake2

                • ryepunk [he/him]@hexbear.net
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                  6 days ago

                  I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

          • FourteenEyes [he/him]@hexbear.net
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            6 days ago

            Doom Eternal’s optimization was fucking insane though, shame that isn’t the standard

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