• roguetrick
    link
    fedilink
    2811 months ago

    I wouldn’t want to bank my whole studio on one title being a blockbuster success either.

      • Zoidsberg
        link
        fedilink
        English
        2711 months ago

        It sold 10,000,000 copies. It was the best selling first-party PS4 exclusive released.

        I know the loud internet people were upset about Girls With Muscles or whatever, but it did fantastic with normal people.

        • Vanon
          link
          fedilink
          English
          511 months ago

          (And will sell millions more when finally available on something besides PlayStation.)

        • @MindSkipperBro12@lemmy.world
          link
          fedilink
          English
          311 months ago

          It sold 10,000,000 copies.

          Ok.

          My biggest problem is that story doesn’t work if you do not sympathize with the funny muscle lady because the ending would be horrendous if you hate her, like I do.

      • @Grimm665@lemmy.world
        link
        fedilink
        English
        711 months ago

        Did you play it? If so, fair enough, but if not you’re missing out in my opinion. When it was announced i never believed i’d ever question whether a sequel could top the story told by the original, how could it? Playing through it a second time i do have that question now, it’s that good.

        • @MindSkipperBro12@lemmy.world
          link
          fedilink
          English
          211 months ago

          I had, I had a hard time with the conveniences in many of the cutscenes. The major problem for the story is that it really only works if you sympathize with Abby, if you don’t, then the ending just doesn’t… work.

  • @Zeth0s@lemmy.world
    link
    fedilink
    English
    2211 months ago

    Naughty dog’s average customer is not interested to online games. It would have flopped

    Bad idea starting, good idea stopping before too late

  • @BmeBenji@lemm.ee
    link
    fedilink
    English
    1811 months ago

    I’m not convinced any online-only games are worth anyone’s time if they’re planned as a live service game from the get-go. When Halo: Infinite F2P multiplayer dropped, so many people on the Halo subreddit were like “yeah, it’s fun but the battlepass is so slow to progress that I feel like I don’t have a reason to keep playing.” Uhhhhh maybe keep playing because you’re having fun? Or do you need some artificial number to tell you to keep going?

    Seems like a confusing shift in the target demographic where battlepasses and constant new updates are required in order to consider a game “worth your time.”

    squeaky old man voice back in my day my brothers and I would play CoD: Zombies using the exact same strategies every day after school for years with no updates to the gameplay AND WE LIKED IT

    • @jose1324@lemmy.world
      link
      fedilink
      English
      711 months ago

      Yeah I don’t get it either. Everyone rn is saying that Halo infinite multiplayer sucks because you “have to” pay for cosmetics or do lots of shit to progress the battlepass.

      Literally all COSMETIC. Like it’s not even pay to win, just play the genuinely fun multiplayer game wtf

      • @alienanimals@lemmy.world
        link
        fedilink
        English
        511 months ago

        Halo Infinite’s problem isn’t that there’s a store where you can buy cosmetic items. It’s that the game was built AROUND the store. Cosmetics took a priority over gameplay, features, etc.

      • @BmeBenji@lemm.ee
        link
        fedilink
        English
        311 months ago

        Yeah, if the game is fun then ignore the cosmetics. If you like the cosmetics enough, then buy the cosmetics. As long as gameplay elements aren’t locked behind a paywall, I see no problem.

  • @Blackmist@feddit.uk
    link
    fedilink
    English
    811 months ago

    Makes sense. The world moved on from Unreal Tournament for better or worse. You can’t just release and leave an online-only game any more. It has to be supported with years of content, or it’s never going to be popular and make it’s money back.

    I’m going to guess it was always a small team ticking over in the background of Naughty Dog anyway. Their minute to minute gameplay is solid, but their stories and bombastic set-pieces are much more interesting and separate them from a crowd of pretenders.

    • @cook_pass_babtridge@sh.itjust.works
      link
      fedilink
      English
      511 months ago

      There are actually still people playing the original Unreal Tournament from 1999 on public servers. I occasionally jump on one of them and it’s still the glorious chaos it always was!

      • @Blackmist@feddit.uk
        link
        fedilink
        English
        311 months ago

        Yeah, it’s still there, but it’s from a different era. If Naughty Dog could make TLOU Online for $2 million like UT was developed for, they’d have just done it. I suspect they’ve spent more than that just on market research, and the answer has been “gamers aren’t really interested”.

        I mean, I like the TLOU and Uncharted games, honestly don’t think Naughty Dog has ever released a bad game since the PS1, but I can’t see my self playing some online multiplayer only bullshit version of it. The players that do want that have already got enormously successful games that they already play. Muscling one of them out of contention seems like a monumentally hard task for a small team to do.

  • @Frogster8@lemmy.world
    link
    fedilink
    English
    711 months ago

    Must’ve been because it required more effort than releasing the same thing over and over for full price with a new coat of paint

  • @lorty@lemmy.ml
    link
    fedilink
    English
    711 months ago

    I have hard time believing they had this great product they just didn’t want to support for a few years. Specially with how Sony has been dead set on having many live service games in its portfolio.

    • @echo64@lemmy.world
      link
      fedilink
      English
      511 months ago

      Specially with how Sony has been dead set on having many live service games in its portfolio.

      the previous CEO was dead set on that, but he’s gone

      • @Blackmist@feddit.uk
        link
        fedilink
        English
        511 months ago

        The flop of high profile titles like The Avengers showed that it’s no golden bullet.

        Some gamers love a game they can play forever. Maybe others gamers dabble in it, but it’s time that becomes the limiting factor. I know people that every year buy CoD and FIFA and nothing else, and sure, they make unreasonable amounts of money, but there’s plenty more on the table to be had from gamers who don’t like that.

        • @echo64@lemmy.world
          link
          fedilink
          English
          511 months ago

          It’s been three years. It’s 2023.

          The answer is “Yes, that was a bit of an overreaction. The last few years have felt like a lot longer than that with the pandemic and everything!”

        • @SatyrSack
          link
          English
          111 months ago

          I think it would make more sense to look at the gap between one release and the announcement of the next game. Things aren’t looking pretty.

  • @Plantfoodclock@lemmy.world
    link
    fedilink
    English
    111 months ago

    Controversial opinion but I actually am kinda sad to hear this. I remember really liking the OG Factions multiplayer games in TLOU 1. It was really refreshing at the time for multiplayer shooters, since you needed a lot of tactics and teamwork to get resources in order to craft tools and take out their other team. Really nerve-wracking, engaging gameplay at the time. And since you had one life per round, you couldn’t just run and gun like in CoD/BF.

    I know that the multiplayer game they were coming out with wasn’t like this, but I would’ve been happy to play Factions again and relive the old days. Probably one of the last games that I’ve really enjoyed a multiplayer shooter.