• djsoren19@lemmy.blahaj.zone
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    50 minutes ago

    Honestly, I don’t see playing healer as a responsibility. It’s very rare for things to actually be my fault. A DPS can do insufficient damage, or stand in fire, or mismanage their aggro. A tank can do all sorts of things wrong, pulling too fast, pulling too slow, skipping too many packs, not skipping enough packs, it feels like people bitch about a tank’s performance no matter what.

    Meanwhile I just pump heals into the tank and occasionally HoT a DPS, maybe pop a cooldown if things look spooky. It’s very zen. Then, people praise me for keeping everyone alive even though I was high the whole time and just vibing with my music.

    • Furbag@pawb.social
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      22 minutes ago

      Being a healer in an MMO is the real power fantasy.

      At least until you get toxic tryhards who post overheal meters to the LFR chat. Like, you didn’t die and we cleared the raid, so who cares if I overheal? lmao.

  • rumba@lemmy.zip
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    2 hours ago

    So, I like my job, and the stress, but it’s never ending. I have 30 years of building up this ongoing task/work load and how to handle it. If I fuck up work, it has super shitty consequences. The risks are enormous to me personally, so I have to do a lot of work being risk adverse. I can’t charge into the middle of a disaster and beat shit into submission, at work.

    When I game, I can use my abilities of my real job to pull people together and take on big risks for big rewards and if it fails, we just sit around, lick our virtual wounds and try again next week.

    I play games to escape the permanence of any fuckups I do in my career.

  • megopie@lemmy.blahaj.zone
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    5 hours ago

    I mean, maybe for some people being supportive and helpful to others is legitimately their escape. Perhaps in their day to day life they don’t feel like they’re actually doing anything for others and so being a support in a game is cathartic and enjoyable

    • LordAmplifier@pawb.social
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      4 hours ago

      All the things I hate doing in real life, I love doing in video games. Cleaning up, organising stuff, making sure each machine has what it needs, putting the machine output away, collecting what I need to keep everything running, and so on. It’s all fun in games, but when I have to do it in real life, I lose interest after five minutes. When I play Minecraft with friends, I’m their maid, basically, and it’s great. I don’t know why, but I think it’s (at least partially) like you said, none of that feels like it matters in real life, but in a game, I get satisfaction from it because I feel useful

      • megopie@lemmy.blahaj.zone
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        4 hours ago

        See now this conversation reminds me why I loved doing front line supply runs in foxhole, or medic in foxhole. Because when you get that crate of desperately needed supplies or revive that guy pushed out a bit to far, even if it doesn’t matter in the grand scheme, it matters to the people playing with you at that moment.

        • LordAmplifier@pawb.social
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          4 hours ago

          I’d maybe call that meaningful interaction with others, and games make that easier to achieve than it is in real life. It’s not as significant of an interaction as many irl interactions, but feeling that bond with another person for just a second is a pretty cool feeling.

      • lightnsfw@reddthat.com
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        4 hours ago

        It’s usually more manageable in the games and you can turn them off when you get sick of it. Can’t do that with real life… well not more than once anyway.

        • LordAmplifier@pawb.social
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          4 hours ago

          Yeah, that’s another good point. Clicking a bunch of stuff with a mouse is just way easier than actually picking it up. I’d still like physically moving stuff, I think, but games let you focus entirely on the mental satisfaction without the physical exhaustion.

  • atopi@piefed.blahaj.zone
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    5 hours ago

    thats why you pick healer and dont do any healing, going straight into the enemies and dying instantly

  • NotSafeForWorld@lemmy.dbzer0.com
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    4 hours ago

    I haven’t played any multiplayer games in a long time. What should a person play if they’re not good at a game and just want to have fun? DPS? What other roles are there?

    • TefikiMupu@lemmy.world
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      4 hours ago

      In my experience if you want to have fun with a game, you should not play an online multiplayer.

        • TotallynotJessica@lemmy.blahaj.zoneOPM
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          45 minutes ago

          It is kinda true unfortunately. People get super tryhard about so many games, and if you aren’t into “getting good,” then those games aren’t gonna be as enjoyable. On top of that, those games are often only fun with friends who care about the game as much as you do. I don’t play competitive multiplayer games anymore specifically because I no longer play with people who are into those sort of games.

          If you do want to play a more casual multiplayer game without an established friend group, I’d recommend games with community servers that have a number of regular players. Those servers can be neat hangout spaces that you can join without needing to worry about how good you are at the game.

  • mlg@lemmy.world
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    8 hours ago

    battle medics charging in with 80% crit rate ubersaw in TF2 instead of healing their teammates

    On a slightly related note, is there anything from your favorite videogame money making scheme that you can do in real life?

    I’m filthy rich in Elite Dangerous because I did a crap ton of void opal mining and selling it at the highest demand system which would pay a lot money and it got me thinking how I’m basically just doing trucking with the added leverage of choosing how to sell the product.

    I’d even consider outfitting a real ship to bypass tariffs and land myself on some wanted list of the federation USA because I’m illegally importing and selling Chinese RAM on the black market.

    I’m sure I can just outrun the US navy just like ED lol.

    • TotallynotJessica@lemmy.blahaj.zoneOPM
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      5 hours ago

      It’d probably be work best if you have a cover business that can give you an excuse to have the ship. If they think you’re a fisherman and you actually fish enough to look like you’re busy, you can better avoid the authorities. An alternative strategy could be to pose as a private research team which would have the added bonus of giving you an excuse for having electronic equipment.

      Of course, I’m just talking out of my ass and don’t know shit about anti smuggling enforcement, so don’t listen to me.

  • Gutek8134@lemmy.world
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    9 hours ago

    I really like playing tanks (well, offlane; they are mostly strength based, so they get more HP) and supports in DoTA 2

    Tanks in general can put out some big damage - Axe can helicopter you to death, Kunkka can one-shot a teamfight if he’s far enough ahead, Wraith King can summon a small army (that he has basically no control over) and so on

    As for supports

    Abaddon - if you manage to buy an expensive item with basically no stats your ult suddenly heals for everyone near you by 70-90% of the damage received for 10 seconds. There’s also an ability cleansing others from almost all debuffs with shield, and single target damage/heal. Oh, and you pretty much can’t die during this time, because you turn all incoming damage into healing.

    Io - the only hero who can teleport anywhere, without warning in the target place, and with up to 1 ally, then back 12 seconds later. His other ability passively heals and regenerates mana for whatever he gets himself x 0.55 - 1.15, increases movespeed of the ally and copies it to himself, and slows enemies between them; and then he’s got another one that heals for max hp % and boosts damage through attack speed and spell (damage) amplification.
    Ever seen someone too scared to fight? Now you can force them right in the middle of it.

    Largo - frog minstrel; bro’s got 3 normal abilities, 3 auras that he has to play in a rhytm, a button to switch between the two sets, AND after he gets a relatively cheap item he wants to turn into active item simulator (meaning 5 single target support items) because he makes buffs last longer and copies them on himself. That’s a total of up to 11 things on 9 buttons to keep track of + aura range. But the benefits are strong - double invisibility, double spell cancel, double spell reflection (without canceling, but doesn’t expire after first spell), increased damage output, speed, AoE micro stuns, cleanse with displacement… wild if one can do it.

    Bane - he stuns you. For the whole fight (or until one of his teammates deals damage to that person). And then he reduces your carry’s damage by 70%. And then he also stuns another one of your teammates for the rest of the fight. If anyone dies while being debuffed, all of that lasts longer for the rest of the game.

    I’ve specifically picked supports that don’t deal a lot of damage, because you also have stuff like Crystal Maiden and Witch Doctor that can kill the whole enemy team by pressing R, Lion with scaling single target damage, Elder Titan and Marci that can out-damage your best damage dealer and so on.

    Also I escape the responsibility of actually doing something. I heal, you win the game.

  • switcheroo@lemmy.world
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    14 hours ago

    Maybe they think of it as “I can’t control my IRL situation but I can control this”.

    Me, I just don’t trust other people to do it right.

      • SkyezOpen@lemmy.world
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        6 hours ago

        As the healer you have the most control. You are the arbiter of life and death.

        I just glue myself to the tank and let them set the pace. Anyone else can kick rocks. Except black mages standing in their leyline and taking mechanics to the face to maximize damage. I respect the hell out of that.

  • rockerface🇺🇦@lemmy.cafe
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    16 hours ago

    I play support in Overwatch because I still get to shoot at people but I can also shoot at my teammates to heal them. I enjoy shooting at people.

    • binarytobis@lemmy.world
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      14 hours ago

      I’ve always been a particularly good Mercy player. It seemed odd to me because my standard playstyle is all-or-nothing dive dps.

      Eventually I realized that I was aggressively attacking my teammates with healing. Subconsciously I think I see myself as on my own separate third team, and I’m blitzing them like a Genji and destroying their weakness before they can purposely commit suicide. When they all survive, it’s because I successfully thwarted my own team in their efforts to die.

      • Buddahriffic@lemmy.world
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        2 hours ago

        When I played OW, Moira was one of my top characters. It wasn’t rare for me to top both damage and healing charts because of how aggressively I played her.

        See an enemy? Throw and orb, drain them, phase away unpredictably if they turn their attention on me, then throw another orb their way to punish them if they do chase, chasing them back if they don’t (or maybe abandoning the fight if there’s something more strategic to do).

        See a teammate? Throw and orb and heal, aiming the orb to also harass whoever they are fighting, then use the teleport either defensively if they try to kill the healer or if we’re headed into a team fight maybe use it offensively to teleport behind their line and surprise them with an orb and draining their healer. If you were good with orb placement and timing, they might not even notice you’re in the room with them before their team is half dead.

        I wish blizzard didn’t suck so much. I kinda miss that game.

      • TotallynotJessica@lemmy.blahaj.zoneOPM
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        11 hours ago

        How could you say something so unorthodox yet so true?

        In every game that I got somewhat good at, it was because I learned to how to play aggressively and throw more passive players off balance. Something about entry fragging or rushing down players in battle royal was so satisfying, as you really need to work with you team to not throw your life away. It’s dirty work that someone needs to do, so that person might as well be me.

  • maria [she/her]@lemmy.blahaj.zone
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    17 hours ago

    yes.

    butbut no being healer feels more like… caring for a friend. which doesnt feel like a responsibility and more like a thing u do cuz- cuz u like those peeps andandand- want to…,. help them. 🍼 yes, help.

    (some day I will be mama or mama-like)

  • Gormadt@slrpnk.net
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    13 hours ago

    At least in a game when I take on such a role not only do people express thanks for a job well done but also I can directly see the benefits to the group I’m bringing.