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git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days ago

Microsoft Fire idTech Team at id Software

gamefromscratch.com

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  • cross-posted to:
  • hackernews@lemmy.bestiver.se
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Microsoft Fire idTech Team at id Software

gamefromscratch.com

git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days ago
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26
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  • cross-posted to:
  • hackernews@lemmy.bestiver.se
Microsoft Fire idTech Team at id Software – GameFromScratch.com
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  • FourteenEyes [he/him]@hexbear.net
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    6 days ago

    No, there’s some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here.

    • eternauta [none/use name]@hexbear.net
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      6 days ago

      Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved.

      • Keld [he/him, any]@hexbear.net
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        5 days ago

        It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021

      • FourteenEyes [he/him]@hexbear.net
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        5 days ago

        His politics suck ass for sure but he is a legendary programmer for a reason

    • BelieveRevolt [he/him]@hexbear.net
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      6 days ago

      It’s hardly the same id Software anymore, Carmack left over a decade ago. Everything they’ve done in the last 20 years has ranged from ”meh” to ”decent I guess”. Nobody uses idTech anymore.

      Imagine bragging about working on Rage, lmao.

    • chgxvjh [he/him, comrade/them]@hexbear.net
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      6 days ago

      Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

      • FourteenEyes [he/him]@hexbear.net
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        6 days ago

        Doom Eternal et. al are also just good games

        • chgxvjh [he/him, comrade/them]@hexbear.net
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          6 days ago

          I don’t know anyone who care about the doom reboots.

          • Carl [he/him]@hexbear.net
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            5 days ago

            Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

          • Orcocracy [comrade/them]@hexbear.net
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            6 days ago

            They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

            It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

            • chgxvjh [he/him, comrade/them]@hexbear.net
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              6 days ago

              The newer engines after Quake3 weren’t super relevant.

              • vanDerVaartBlackenedRanch [none/use name]@hexbear.net
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                5 days ago

                I feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

                • chgxvjh [he/him, comrade/them]@hexbear.net
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                  5 days ago

                  And Source on Quake2

                  • ryepunk [he/him]@hexbear.net
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                    5 days ago

                    I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

            • FourteenEyes [he/him]@hexbear.net
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              5 days ago

              Doom Eternal’s optimization was fucking insane though, shame that isn’t the standard

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