release demo builds so we can see how their creative vision changed over the game’s development

  • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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    2 days ago

    2D pixel art demaster of Skyrim in the style of Breath of Fire III or Final Fantasy VI

    Edit: Ah, fuckbeans, this is badposting. Um… 2D pixel art demasters, but they’re in the Unreal Engine HD2D plus Denuvo setup that Square has been using for Octopath Traveler and whatnot.

      • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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        2 days ago

        I still have my OG 90s GameBrick around here someplace… I hope I didn’t leave batteries in it when I stuck it in storage, because that’s gotta be gnarly by now if I did

        It’s the only “right” way to experience Tetris – no colors, no backlight, and a screen whose refresh rate is eventually slower than the movement of the falling pieces some time after about level 12. And, ironically, the best BattleToads soundtrack, even if the game was ass.

          • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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            2 days ago

            Fuck yeah it is, hardware limitations and all. The NES and arcade versions always felt a little off after learning on the GameBrick.

            My first serious post-high-school girlfriend’s mom hated me because I beat her high score on the NES version while being mauled by a pair of very large, very needy cats. I remember being disappointed that I didn’t even break half a million, and it’s really hard to explain that using a higher starting difficulty gives you an almost exponential increase in overall score while you’ve got tufts of Domestic Longhair fluff stuck to your mouth.