release demo builds so we can see how their creative vision changed over the game’s development
This post is in the wrong comm.
Unless the intention is to charge full AAA prices with microtransactions and mandatory third-party launchers, in which case I’m back in.
Every post in this comm is in the wrong comm tbh
I’ve only made one post here and I think it was pretty fitting!
You get access to several dev builds during the production process
Each build is a $60 DLC
Since they’re random dev builds they’re not even guaranteed to work
you have to buy them all blind box style
Please, stop putting that evil into the air

just trying to up the post badness
Yesss hnngggjj I miss surprise mechanics so much I’m sick and tired of knowing exactly what I’m gonna get for my money. Modern AAA gaming has no whimsy
Nice. Are there tiers of rarity, forcing me to buy multiple boxes with redundant content in order to get the ones that are actually any good?
I think Halo Digsite is a good example of why this doesn’t happen. A lot of times you see prototypes/alphas/betas/etc and they’re in barely playable shape, crashing often or running low framerates. Plus with how often prerelease games use placeholder licensed music, for example, or middleware, it just becomes impractical to release at all which is a shame.
Also obligatory but in 2011 Sega went looking for the Sonic 1990 Tokyo Toy Show demo and found they didn’t have it. A lot of companies don’t have good archiving, like for e.g. Obsidian apparently just sold its Xbox 360 devkits to a local game store with tons of New Vegas protos on the drives.

I would prefer new ip rather than regurgitation, remakes or demakes
IP should be abolished
True, but I meant a new creative endeavour rather than the same product or overly similar derivative
No but fr give me a ps1 demakes so I can run the new games on a potato
More devs making games for potato and low spec pcs would be a good thing.
PS1 demake in style only. Still built on UE6 tho with seamless fortnite integration.
No gods, no remasters

I was expecting demaster to be like taking a modern 3d game and turning it into something that would work on a SNES.
I would play a pixel art jrpg version of Clair Obscur
I want a Cyberpunk Demake
2D pixel art demaster of Skyrim in the style of Breath of Fire III or Final Fantasy VI
Edit: Ah, fuckbeans, this is badposting. Um… 2D pixel art demasters, but they’re in the Unreal Engine HD2D plus Denuvo setup that Square has been using for Octopath Traveler and whatnot.
Skyrim
Gameboy has a thriving homebrew scene if you’re after monochrome greys
I still have my OG 90s GameBrick around here someplace… I hope I didn’t leave batteries in it when I stuck it in storage, because that’s gotta be gnarly by now if I did
It’s the only “right” way to experience Tetris – no colors, no backlight, and a screen whose refresh rate is eventually slower than the movement of the falling pieces some time after about level 12. And, ironically, the best BattleToads soundtrack, even if the game was ass.
Best version of tetris imo

Fuck yeah it is, hardware limitations and all. The NES and arcade versions always felt a little off after learning on the GameBrick.
My first serious post-high-school girlfriend’s mom hated me because I beat her high score on the NES version while being mauled by a pair of very large, very needy cats. I remember being disappointed that I didn’t even break half a million, and it’s really hard to explain that using a higher starting difficulty gives you an almost exponential increase in overall score while you’ve got tufts of Domestic Longhair fluff stuck to your mouth.
2 FPS game with different graphics, have been successfully in touch with the default controls of and running the path. You could have been as if you wanted to do the bare knucklem playthrough if it were in an immersive long time.
Old School RuneScape unironically started as a backup from 2007, and now it surpasses the “main” game to the extent osrs is arguably the new main game.
Demakes are literally already a thing












