release demo builds so we can see how their creative vision changed over the game’s development

  • ashinadash [she/her]@hexbear.net
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    3 days ago

    I think Halo Digsite is a good example of why this doesn’t happen. A lot of times you see prototypes/alphas/betas/etc and they’re in barely playable shape, crashing often or running low framerates. Plus with how often prerelease games use placeholder licensed music, for example, or middleware, it just becomes impractical to release at all which is a shame.

    Also obligatory but in 2011 Sega went looking for the Sonic 1990 Tokyo Toy Show demo and found they didn’t have it. A lot of companies don’t have good archiving, like for e.g. Obsidian apparently just sold its Xbox 360 devkits to a local game store with tons of New Vegas protos on the drives.

    shrug-outta-hecks