• captainlezbian@lemmy.world
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    2 hours ago

    We absolutely didn’t celebrate its downfall. Flash had issues, but the culture of flash games was awesome.

    That said, indie games are way better these days

    • Owl@mander.xyz
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      1 hour ago

      That said, indie games are way better these days

      They all seem to be the same boring stardew valley/dead cells/anyotherauccessfullindiegame clones with pretty pixelart and too much time e commitment needed

      • captainlezbian@lemmy.world
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        37 minutes ago

        Yeah there’s a lot of copycats, though even within that there’s some great stuff. My wife has been loving fields of mistria. But also I’m currently playing slay the spire 2 and loving it. You’ve got games like cult of the lamb, Rogue Legacy (1&2), every supergiant game, Cassette Beasts, and less well known ones like Song of the Deep. Flash games were their own thing and it was awesome, but with limited time for games these days I’d rather be playing modern indie games. But I understand why some people would feel the opposite

  • banazir@lemmy.ml
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    28 minutes ago

    Flash was trash that made the web almost unusable for a time. I was glad it died. Shit never properly worked anyway.

  • rozodru@piefed.world
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    2 hours ago

    yeah it was fine to play games on or see neat websites but it was absolute garbage to build and maintain with.

    fresh out of college one of my first jobs was a web master for an ad agency whose site was purely built in flash/actionscript. It was the absolute worst to update. I hated it. I was one of those that celebrated flash and actionscripts downfall.

  • antsu@discuss.tchncs.de
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    3 hours ago

    However, consider: if Flash was still popular, by this point Adobe would have enshittified it to hell and back to milk its customers. It would no longer be the thing you miss.

  • Alaknár@sopuli.xyz
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    3 hours ago

    People who have no clue what they’re talking about be like:

    I mean, seriously… Celebrating FLASH of all things? And complaining that there are no more free amateur games? MF, never heard of Unity? Godot? O3DE? Defold? GDevelop? OGRE? renpy? pygame? stride?

    The worst of these still being infinitely better than Flash. And then you can publish your work at Itch.io.

    • Visstix@lemmy.world
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      2 hours ago

      I think they are just celebrating the era. The Internet was completely different then. A lot of those flash games later turned into microtransation shit as well on new engines.

      • Alaknár@sopuli.xyz
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        59 minutes ago

        Yeah, it’s just unsubstantiated “looking back through rose tinted glasses” kind of thing.

    • Mwa@thelemmy.club
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      2 hours ago

      Web Assembly will always be better then Flash(the Engines you mentioned turns the code into Web Assembly)

    • tetris11@feddit.uk
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      2 hours ago

      itch is full of low quality generic slop made by restrictive game engines. A few good games. A few.

        • tetris11@feddit.uk
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          2 hours ago

          I hear you, but not quite - Flash games had more of a blank canvas and there was no obvious way how you would build your game, leading much greater and richer variety.

          Itch stuff is far more formulaic

      • Mwa@thelemmy.club
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        60 minutes ago

        so like Gamemaker and Unity??
        i also seen alot of Godot which is not restrictive.

  • Pat_Riot@lemmy.today
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    2 hours ago

    Gen X misses Flash, too. My Geocities page featured a beat maker with samples you could trigger to make cool drum and bass with.

  • 58008@lemmy.world
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    6 hours ago

    You can still do this. There’re loads of free and basic (i.e. easy-to-learn) game engines and you can make games of much better quality with the same effort. itch.io is full of free games made by amateurs.

    When people celebrate the downfall of Flash, it’s not because of the games. It’s because the entire internet was replete with unnecessary Flash-heavy bullshit that required constantly updating your browser’s Flash plugins (and all browsers had their own version you had to install and update), and how it was completely unsuited to any sort of UI/UX (e.g. you couldn’t even copy and paste text in Flash pages most of the time). And all that is to say nothing of the gaping goatse of a security hole that it was.

    It was cancer. Just because the cancer got you down to your goal weight, it doesn’t mean you should lament the success of your chemotherapy.

  • kepix@lemmy.world
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    5 hours ago

    nostalgia has made these crap games great. they never were good in the first place. you had a good laugh as a 12 year old at tech class, but thats it.

    • drosophila@lemmy.blahaj.zone
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      1 hour ago

      Plenty of mobile games are clones of free Flash games with added monetization.

      For example Angry Birds is just Crush the Castle.

      Noe, I’m not going to argue that these mobile games are good, but they’re shitty because of their monetization schemes. As free flash games that were short enough to not overstay their welcome they were fine.

      Add to that there being a few flash games that were genuine attempts at art. Which I think are valuable if for no other reason than to see the history of indie games.

    • Honytawk@discuss.tchncs.de
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      2 hours ago

      There were a couple of gems though.

      I remember going to the library to play specific games over and over. We tried fresh ones every day, but kept going back to games like those motorbike racing sidescrollers.

    • Baguette@lemmy.blahaj.zone
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      3 hours ago

      AdventureQuest though…

      I must’ve sunk hundreds of hours at the library playing that

      Also honorable mention to danball powder game

  • Muffi@programming.dev
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    7 hours ago

    The amateur game dev community is thriving like never before. Itch.io has become Newgrounds on steroids, full of incredibly creative, fun and free games.

    People like to complain about what has been lost on the modern internet, without spending any time actually looking and trying out the new niches.

    • wizardbeard@lemmy.dbzer0.com
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      5 hours ago

      How are you finding decent free games on itch? Every time I go it’s a flood of visual novels, shit “horror” games, or whatever the latest streamer bait is but poorly copied 1000 times. And the filtering tools are just limited enough that I can’t seem to get a good “feed” going.

      Newgrounds was far from a neverending fountain of pure quality, but I feel like finding quality stuff on it is an order of magnitude harder than it used to be in the days of flash. Used to be curated lists and sites with new quality stuff like every week.

  • bruhbeans@lemmy.ml
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    9 hours ago

    To be fair, flash was garbage proprietary tech fully under control of fucking Adobe. All the shit people hate about JavaScript now, the spying, the adtech, was done in flash first.

    • drosophila@lemmy.blahaj.zone
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      2 hours ago

      All the shit people hate about JavaScript now, the spying, the adtech, was done in flash first.

      And the shitty slow overly complicated ‘web app’ pages that could’ve presented the same content in a hundred lines of HTML. That was done in Flash before it was done in JavaScript.

      • kautau@lemmy.world
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        5 hours ago

        Ironically I believe flash mostly died for that as a founding moment on why apple would not support it on iPhones. Adobe only finally killed it after safari decided it wouldn’t support it

        • kautau@lemmy.world
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          5 hours ago

          There’s plenty of criticisms to be made against Apple, iOS, etc, but “the only good thing” is a super generic and reductive statement. Proper sandboxing, app review by humans for people just hitting “install” the A chips leading to the M chips which are forcing competition, are all good things, and there’s more. Apple is overpriced, molds the market, fights against being a monopoly, takes advantage of international supply chains and people, that’s where they deserve the most criticism rather than their engineering specifically which has caused a bunch of really good tech things, not perfect, and not binary

  • EfreetSK@lemmy.world
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    7 hours ago

    It wasn’t about the technology, it was the zeitgeist of that era. If HTML 5 was available at the time, people would code in that